Hi 🙂
New & Improved
- Removed splash screen and integrated it into the skippable intro
- Updated menu textures
- Custom Endless Mode now supports saving and loading, making progress persistent across sessions.
- Most upgrades now follow a predefined upgrade path with specific values, allowing for more balanced progression.
- Removed level cap – players can now go beyond the previous “max level” limit and keep climbing endlessly.
Bug Fixes & Stability
- Fixed Spiker Boss not moving or properly colliding with the player.
- Resolved an issue where certain levels would stall around 60% completion and never finish.
- Fixed a bug where some skins would lose their color after switching menus.
- Gun upgrades, boost upgrades, and reload speed upgrades now properly save between sessions.
- Fixed level progress and player data not saving when exiting the game.
- Resolved cases where data would be lost when transitioning between screens.
- Fixed the Player’s Top Hat not staying correctly positioned on the player.
- Fixed Endless Mode, Level Mode, and Dungeon Mode not displaying their Game Over or Finish screens correctly.
- Removed the Restart option from dungeon menus to prevent unintended resets.
- Fixed a fullscreen bug where the game would launch in fullscreen randomly without user input.
This update also includes Rolled back version change log.